Monday, January 30, 2012
Monday, January 23, 2012
Low Poly Character Mesh
Rigid Body Example
Thursday, January 19, 2012
2D Art
One of my first real big projects working with Photoshop, a challenge to create a movie poster |
Hands down my favorite Nintendo Character...if only he'd actually get his own game |
Tribute to Team Fortress 2, putting the Pyro in a creepy dark sewer setting seemed only appropriate. To tal time: 2 hours |
Final Render, applied some filters to the character and the background to achieve the desired results. Hopefully I'll have some more free time to do these quick paintings. Hail to the Pyro! |
Speed paint warm up for class. |
Re-touched this one a bit. |
Splash screen for a game I'm currently working on. |
Concept art that got turned into an interesting mechanic for my game. A slow motion, free flowing "slash mode". |
Tuesday, January 17, 2012
Monday, January 16, 2012
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