Monday, January 23, 2012

Low Poly Character Mesh

Front View

3/4 Perspective View

Left View
Back View

Low Poly Hand 3/4 Perspective View
Low Poly Hand Orthographic View

Rigid Body Example

A quick experiment of 3ds Max's Physic's Engine. I plan to use this on a much larger scale for a project I'm working on later.


Thursday, January 19, 2012

2D Art

One of my first real big projects working with Photoshop, a challenge to create a movie poster

Hands down my favorite Nintendo Character...if only he'd actually get his own game
Tribute to Team Fortress 2, putting the Pyro in a creepy dark sewer setting seemed only appropriate. To
tal time: 2 hours

Final Render, applied some filters to the character and the background to achieve the desired results. Hopefully I'll have some more free time to do these quick paintings. Hail to the Pyro!
Speed paint warm up for class.

Re-touched this one a bit.
Splash screen for a game I'm currently working on.

Concept art that got turned into an interesting mechanic for my game. A slow motion, free flowing "slash mode".