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The Blueprints as base template I was given |
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Ground Texture |
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Pathway Texture |
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Roof Center |
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Roof Corner Texture |
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Wall Corner Texture |
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Wall Door Texture |
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Beauty Shot of my Mayan Temple |
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Quick Render of the various Normals applied without the textures |
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One of my first real big projects working with Photoshop, a challenge to create a movie poster |
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Hands down my favorite Nintendo Character...if only he'd actually get his own game |
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Tribute to Team Fortress 2, putting the Pyro in a creepy dark sewer setting seemed only appropriate. To tal time: 2 hours |
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Final Render, applied some filters to the character and the background to achieve the desired results. Hopefully I'll have some more free time to do these quick paintings. Hail to the Pyro! |
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Speed paint warm up for class. |
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Re-touched this one a bit. |
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Splash screen for a game I'm currently working on. |
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Concept art that got turned into an interesting mechanic for my game. A slow motion, free flowing "slash mode". |