Tuesday, February 28, 2012

Water Simulation

 

I never really work with after effects so when I was handed an assignment by my professor to simulate water I took a quick look at video copilot and learned step by step how to simulate it. Brought the avi file into premiere and rendered some sound settings so when I rendered the scene it compressed it down automatically (from 788 MB to 36 MB)

Monday, February 20, 2012

Bubble Particle Simulation


A render of a particle system I applied to an underwater scene. I applied a wind space warp to send the bubbles upward in a circular direction.

Wednesday, February 15, 2012

Sea Anemone

 
Set this scene up by creating a plane and adding a hair and fur modifier to it. I created a single Anemone out of a cylinder that I modified to match what I researched on. I then used that as a base mesh for all of my hairs via Instance Node. Then by setting up the camera, applying an appropriate material, and moving the image plane, I was able to animate my scene pretty successfully.

Sunday, February 12, 2012

Rain Simulation

First attempt at a rain simulation. Probably going to adjust the direction of the spray particle simulator so the drops don't slide the way they do after they bounce off of the deflector I have set up in the scene.

Thursday, February 9, 2012

Game Props


The basic Geometry of a sword I'm designing. Looking forward to applying textures and a bump map to this.
Beauty shot, including geometry. Most likely going to back this down to a low poly version and bring it into a game I'm thinking about making later.




Beauty shot of a Low Poly Shield. This is one of two I'm building off of one base mesh I constructed. The next will be a bit more broad and sharp looking. 

The shield looked a bit boring and unrealistic so to add contrast I textured it and rendered it using final gather. The render time tripled from what it originally was but the difference in the end results speak for themselves.


 

Thursday, February 2, 2012

Tileable Texture Challenge

The Blueprints as base template I was given

Ground Texture

Pathway Texture

Roof Center

Roof Corner Texture

Wall Corner Texture

Wall Door Texture

Beauty Shot of my Mayan Temple

Quick Render of the various Normals applied without the textures