I never really work with after effects so when I was handed an
assignment by my professor to simulate water I took a quick look at
video copilot and learned step by step how to simulate it. Brought the
avi file into premiere and rendered some sound settings so when I
rendered the scene it compressed it down automatically (from 788 MB to
36 MB)
Tuesday, February 28, 2012
Monday, February 20, 2012
Bubble Particle Simulation
A render of a particle system I applied to an underwater scene. I applied a wind space warp to send the bubbles upward in a circular direction.
Wednesday, February 15, 2012
Sea Anemone
Set this scene up by creating a plane and adding a hair and fur modifier to it. I created a single Anemone out of a cylinder that I modified to match what I researched on. I then used that as a base mesh for all of my hairs via Instance Node. Then by setting up the camera, applying an appropriate material, and moving the image plane, I was able to animate my scene pretty successfully.
Sunday, February 12, 2012
Rain Simulation
Thursday, February 9, 2012
Game Props
The basic Geometry of a sword I'm designing. Looking forward to applying textures and a bump map to this. |
Beauty shot, including geometry. Most likely going to back this down to a low poly version and bring it into a game I'm thinking about making later. |
Beauty shot of a Low Poly Shield. This is one of two I'm building off of one base mesh I constructed. The next will be a bit more broad and sharp looking. |
Thursday, February 2, 2012
Tileable Texture Challenge
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