Wednesday, February 15, 2012

Sea Anemone

 
Set this scene up by creating a plane and adding a hair and fur modifier to it. I created a single Anemone out of a cylinder that I modified to match what I researched on. I then used that as a base mesh for all of my hairs via Instance Node. Then by setting up the camera, applying an appropriate material, and moving the image plane, I was able to animate my scene pretty successfully.

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