Tuesday, October 23, 2012
Tuesday, September 11, 2012
Wheel Design
A first attempt at creating tread. I modeled a single row from a line. After cutting, and extruding out some polygons I copied several dozens of them and applied the bend modifier. |
Wednesday, April 25, 2012
Product
Wednesday, March 28, 2012
Back Alley
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Day Scene
- Area shadows proved to give the best results after adjusting the
parameters to get softer shadows. Probably going to texture this when I
get some actual free time |
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Evening Scene - Adjusted the spotlight I set up 3 times in this scene to try and express time going by and the sun setting. |
Tuesday, February 28, 2012
Water Simulation
I never really work with after effects so when I was handed an
assignment by my professor to simulate water I took a quick look at
video copilot and learned step by step how to simulate it. Brought the
avi file into premiere and rendered some sound settings so when I
rendered the scene it compressed it down automatically (from 788 MB to
36 MB)
Monday, February 20, 2012
Bubble Particle Simulation
A render of a particle system I applied to an underwater scene. I applied a wind space warp to send the bubbles upward in a circular direction.
Wednesday, February 15, 2012
Sea Anemone
Set this scene up by creating a plane and adding a hair and fur modifier to it. I created a single Anemone out of a cylinder that I modified to match what I researched on. I then used that as a base mesh for all of my hairs via Instance Node. Then by setting up the camera, applying an appropriate material, and moving the image plane, I was able to animate my scene pretty successfully.
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