Thursday, December 13, 2012
Tuesday, October 23, 2012
Concept Vehicle - Ferrari F430
Tuesday, September 11, 2012
Wheel Design
A first attempt at creating tread. I modeled a single row from a line. After cutting, and extruding out some polygons I copied several dozens of them and applied the bend modifier. |
Wednesday, April 25, 2012
Product
Wednesday, March 28, 2012
Back Alley
Day Scene
- Area shadows proved to give the best results after adjusting the
parameters to get softer shadows. Probably going to texture this when I
get some actual free time |
Evening Scene - Adjusted the spotlight I set up 3 times in this scene to try and express time going by and the sun setting. |
Tuesday, February 28, 2012
Water Simulation
I never really work with after effects so when I was handed an
assignment by my professor to simulate water I took a quick look at
video copilot and learned step by step how to simulate it. Brought the
avi file into premiere and rendered some sound settings so when I
rendered the scene it compressed it down automatically (from 788 MB to
36 MB)
Monday, February 20, 2012
Bubble Particle Simulation
A render of a particle system I applied to an underwater scene. I applied a wind space warp to send the bubbles upward in a circular direction.
Wednesday, February 15, 2012
Sea Anemone
Set this scene up by creating a plane and adding a hair and fur modifier to it. I created a single Anemone out of a cylinder that I modified to match what I researched on. I then used that as a base mesh for all of my hairs via Instance Node. Then by setting up the camera, applying an appropriate material, and moving the image plane, I was able to animate my scene pretty successfully.
Sunday, February 12, 2012
Rain Simulation
Thursday, February 9, 2012
Game Props
The basic Geometry of a sword I'm designing. Looking forward to applying textures and a bump map to this. |
Beauty shot, including geometry. Most likely going to back this down to a low poly version and bring it into a game I'm thinking about making later. |
Beauty shot of a Low Poly Shield. This is one of two I'm building off of one base mesh I constructed. The next will be a bit more broad and sharp looking. |
Thursday, February 2, 2012
Tileable Texture Challenge
Monday, January 30, 2012
Monday, January 23, 2012
Low Poly Character Mesh
Rigid Body Example
Thursday, January 19, 2012
2D Art
One of my first real big projects working with Photoshop, a challenge to create a movie poster |
Hands down my favorite Nintendo Character...if only he'd actually get his own game |
Tribute to Team Fortress 2, putting the Pyro in a creepy dark sewer setting seemed only appropriate. To tal time: 2 hours |
Final Render, applied some filters to the character and the background to achieve the desired results. Hopefully I'll have some more free time to do these quick paintings. Hail to the Pyro! |
Speed paint warm up for class. |
Re-touched this one a bit. |
Splash screen for a game I'm currently working on. |
Concept art that got turned into an interesting mechanic for my game. A slow motion, free flowing "slash mode". |
Tuesday, January 17, 2012
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