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| 30 Minutes |
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| 30 Minutes |
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| 30 Minutes |
| A first attempt at creating tread. I modeled a single row from a line. After cutting, and extruding out some polygons I copied several dozens of them and applied the bend modifier. |
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| Day Scene
- Area shadows proved to give the best results after adjusting the
parameters to get softer shadows. Probably going to texture this when I
get some actual free time |
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| Evening Scene - Adjusted the spotlight I set up 3 times in this scene to try and express time going by and the sun setting. |
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| The basic Geometry of a sword I'm designing. Looking forward to applying textures and a bump map to this. |
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| Beauty shot, including geometry. Most likely going to back this down to a low poly version and bring it into a game I'm thinking about making later. |
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| Beauty shot of a Low Poly Shield. This is one of two I'm building off of one base mesh I constructed. The next will be a bit more broad and sharp looking. |
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| One of my first real big projects working with Photoshop, a challenge to create a movie poster |
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| Hands down my favorite Nintendo Character...if only he'd actually get his own game |
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| Tribute to Team Fortress 2, putting the Pyro in a creepy dark sewer setting seemed only appropriate. To tal time: 2 hours |
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| Final Render, applied some filters to the character and the background to achieve the desired results. Hopefully I'll have some more free time to do these quick paintings. Hail to the Pyro! |
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| Speed paint warm up for class. |
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| Re-touched this one a bit. |
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| Splash screen for a game I'm currently working on. |
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| Concept art that got turned into an interesting mechanic for my game. A slow motion, free flowing "slash mode". |